Juego de speaking 9 · The Showdown B1 (adultos)
Concurso de speaking para clase. Nivel B1, para adultos. Dos equipos, un tablero con seis categorías y cuatro casillas en cada una. Eligen casilla, alguien del equipo tiene que hablar, y se suman puntos. Con comodines, robos y una ronda final a todo o nada.
En B1 ya hay que defender una opinión, resolver una situación con el profe haciendo de camarero o de jefe, y corregir los errores típicos del hispanohablante (since, condicionales, explain me). Cada casilla dice exactamente qué hace falta para ganarla. Es el mismo concurso que en A2, B2 y C1, con otro tablero. Gratis.
Ajusta el juego a tu grupo
Dime cuántos alumnos vas a tener y te recalculo el montaje: cuántos grupos, qué quitar, cuánto dura y qué tienes que imprimir exactamente, con las copias de cada cosa.
The Showdown — Opinions and Situations
Two teams. Six categories. Twenty-four squares. Every square is a speaking task, and every task is worth points. The team with more points at the end wins.
The rules
| RULE | WHAT IT MEANS |
|---|---|
| Two teams | The class makes two teams. Each team chooses a name. |
| The board | Six categories, four squares in each: 100, 200, 300 and 400. The higher the number, the harder the task. |
| Choosing | Teams take turns. The team says the category and the points: “Would You Rather for 300, please.” |
| One speaker | Each turn, a different person plays for the team, in order. Nobody plays twice until everybody has played. |
| Help | Once per turn, the speaker can ask the team for help. If they win, the square is worth half. |
| Steal | If your team fails, the other team can try the same task. If they win, they get half the points. |
| English only | A word in Spanish during your turn: minus 50 points. Asking “How do you say…?” in English is OK — once per turn. |
| The judge | The teacher decides. You can complain — in English. |
Jokers — one of each per team
| JOKER | WHAT IT DOES |
|---|---|
| DOUBLE | This square is worth double. Say it before the teacher reads the task. If you fail, you lose nothing — but the joker is gone. |
| SWAP | You don’t like the task? Give it to the other team. If they fail, your team wins half the points. |
The board
Copy it on the whiteboard or project it. Cross out each square when it has been played.
| DESCRIBE IT | NON-STOP | FIX IT | WOULD YOU RATHER | ODD ONE OUT | ROLE-PLAY |
|---|---|---|---|---|---|
| 100 | 100 | 100 | 100 | 100 | 100 |
| 200 | 200 | 200 | 200 | 200 | 200 |
| 300 | 300 | 300 | 300 | 300 | 300 |
| 400 | 400 | 400 | 400 | 400 | 400 |
The tasks — for the teacher only
Read the task aloud when a team chooses a square. The last column says what the team needs to do to win the points. If you hesitate, it’s half the points.
Describe It
The speaker describes the word or expression. The team guesses. 45 seconds. Don’t say the word or part of it. No gestures!
| POINTS | TASK | TO WIN |
|---|---|---|
| 100 | ALARM CLOCK | The team says it in 45 seconds. |
| 200 | TRAFFIC JAM | The team says it in 45 seconds. |
| 300 | HOMESICK | The team says it in 45 seconds. |
| 400 | SECOND-HAND | The team says it in 45 seconds. |
Non-Stop
The speaker talks about the topic without stopping. The teacher counts the time.
| POINTS | TASK | TO WIN |
|---|---|---|
| 100 | 30 seconds: Your job or your studies. | No stop longer than 3 seconds. No Spanish. Don’t repeat the same sentence. |
| 200 | 40 seconds: A place you’d like to visit, and why. | No stop longer than 3 seconds. At least one reason. |
| 300 | 50 seconds: Something you learned to do as an adult. | No stop longer than 3 seconds. Verbs in the past. |
| 400 | 60 seconds: The best present you’ve ever received. | No stop longer than 3 seconds. Present perfect and past simple, both correct. |
Fix It
The teacher reads the sentence twice. It has one mistake. The speaker says the correct sentence.
| POINTS | TASK | TO WIN |
|---|---|---|
| 100 | I’m living here since 2019. | I’ve lived here since 2019. (Also OK: I’ve been living here…) |
| 200 | If I will see him, I’ll tell him. | If I see him, I’ll tell him. |
| 300 | She explained me the problem. | She explained the problem to me. |
| 400 | I’m used to get up early. | I’m used to getting up early. (I used to get up early is correct too, but only if the speaker explains that the meaning changes.) |
Would You Rather
The speaker chooses and defends the choice for 30 seconds, with two reasons. Then the other team asks one difficult question, and the speaker answers it.
| POINTS | TASK | TO WIN |
|---|---|---|
| 100 | …live in a big city or in a small village? | Two clear reasons and a real answer to the question. |
| 200 | …work from home or in an office? | Two clear reasons and a real answer to the question. |
| 300 | …speak every language in the world or play every musical instrument? | Two clear reasons and a real answer to the question. |
| 400 | …never use your phone again or never watch a series again? | Two clear reasons and a real answer to the question. |
Odd One Out
Which word is different? There is more than one good answer. Say which one and why, in a complete sentence.
| POINTS | TASK | TO WIN |
|---|---|---|
| 100 | nephew · cousin · niece · colleague | A true reason in a complete sentence. (e.g. Colleague, because the others are family.) |
| 200 | borrow · lend · rent · buy | A true reason. (e.g. Buy, because it’s the only one where you keep the thing.) |
| 300 | furious · delighted · annoyed · upset | A true reason. (e.g. Delighted, because it’s the only positive feeling.) |
| 400 | must · should · ought to · might | A true reason. (e.g. Might, because it’s about possibility, not obligation or advice.) |
Role-Play
The speaker and the teacher act out the situation for about one minute. The teacher makes it a little difficult.
| POINTS | TASK | TO WIN |
|---|---|---|
| 100 | You order a coffee with milk in a café. The waiter (teacher) says there is no milk. | The speaker solves the problem and stays polite. |
| 200 | You want to return a jumper that’s too small. You don’t have the receipt. | The speaker explains the problem and asks for a solution. |
| 300 | You call your boss (teacher): you’re going to be an hour late. | The speaker explains why and offers a solution. |
| 400 | It’s 2 a.m. You knock on your neighbour’s door: the music is too loud. | The speaker complains, stays polite, and gets a promise. |
Final round — all or nothing
When the board is empty, both teams play the last task at the same time.
| STEP | WHAT HAPPENS |
|---|---|
| 1. Bet | Each team writes a number on a piece of paper: from 0 to all its points. Nobody sees it. |
| 2. Play | Word chain. The teacher says a word: apple. The teams take turns, and each word must start with the last letter of the word before: apple – egg – grape… Any person in the team can answer, but only 5 seconds per turn. Stop, repeat a word or say it in Spanish: you lose. |
| 3. Count | The winner adds its bet. The loser subtracts its bet. The team with more points wins the Showdown. |
Scoreboard
| TEAM | POINTS (write them as you go) | DOUBLE used | SWAP used | FINAL BET | TOTAL |
|---|---|---|---|---|---|
| Team A: | ☐ | ☐ | |||
| Team B: | ☐ | ☐ |
Joker cards — cut them out
| DOUBLE This square is worth double. Practive English · The Showdown | SWAP Give this task to the other team. Practive English · The Showdown |
| DOUBLE This square is worth double. Practive English · The Showdown | SWAP Give this task to the other team. Practive English · The Showdown |
B1 language support
| FUNCTION | USEFUL LANGUAGE |
|---|---|
| Choosing | Can we have Role-Play for 200, please? · We’re going to use our SWAP. |
| Describing | It’s something you use when… · It’s similar to… but… · It’s the opposite of… · It’s how you feel when… |
| Giving reasons | Personally, I’d rather… because… · The main reason is that… · Another thing is that… |
| Answering a difficult question | That’s a good question. · I hadn’t thought about that, but… · Well, it depends. |
| Being polite in a problem | I’m afraid… · Would it be possible to…? · I’m sorry to bother you, but… · Could you…? |
| Buying time | Let me think for a second. · How can I put this…? · What’s the word…? |
| Disagreeing with the judge | I’m not sure that’s right, actually. · But I said… · Can we have half the points? |
Para el profe
Cómo montarlo
Dos equipos, mezclando a los que más hablan con los que menos, para que no gane siempre el mismo. Copia el tablero en la pizarra (o proyéctalo) y tacha cada casilla cuando se juegue. Las tareas solo las tienes tú: los alumnos no las ven hasta que eligen. Cada equipo recibe sus dos comodines recortados y cada alumno su language support.
El tablero entero son 24 casillas: entre 50 y 60 minutos con la ronda final. Si tienes media hora, juega solo las filas de 100 y 200 y la final.
Cómo puntuar sin discusiones
La columna To win dice qué hace falta para ganar cada casilla. Si dudas, la mitad de los puntos: es la regla que más discusiones ahorra. La regla del español, léela en voz alta antes de empezar y aplícala desde la primera vez; si la perdonas una vez, ya no hay manera de recuperarla.
Con un solo alumno
Juega contra «la casa». Si acierta, se lleva los puntos; si falla, se los lleva la casa. No hay robo: en su lugar, las casillas falladas se pueden repetir al final por la mitad. Tiene los mismos dos comodines (el SWAP le pasa la tarea a la casa, y la haces tú). Gana si al acabar tiene más puntos que la casa. En las tareas de describir y adivinar, adivinas tú.
Con dos alumnos
Uno contra uno. Todas las tareas de su equipo son suyas, así que cada uno habla el doble que en grupo. La ayuda del equipo no existe: en su lugar, una vez por partida pueden pedirte una pista a ti.
Variantes
Que lo escriban ellos. En la segunda partida, cada equipo inventa una casilla nueva por categoría para el otro equipo, y tú decides si vale. Escribir una buena tarea cuesta tanto como hacerla.
Casillas de oro. Antes de empezar, marca en secreto dos casillas en tu hoja. Valen el triple, pero nadie lo sabe hasta que las eligen.
Para volver a jugar. Cambia las palabras de las categorías de describir y las frases de corregir por los errores reales de tus alumnos. El formato aguanta muchas partidas; lo que se gasta son las respuestas.
Qué evaluar
Durante el juego no corrijas: apunta. Al final, saca los cinco errores que más se han repetido y conviértelos en las casillas de corregir de la próxima partida. En B1, mira sobre todo que justifiquen (las casillas de Would You Rather y Odd One Out no se ganan sin un because) y que en el role-play resuelvan el problema sin salirse del inglés aunque les pongas pegas.
El mismo concurso en otros niveles: A2, B2 y C1, en Practive Prime (próximamente).
